Field notes Choose a stopover on each of four migration legs. Mudflats provide food only at low tide (arrival clock modulo 4 is 2 or 3). Reed refuges always feed. Finish by clock 11 with at least 5 fuel. Waiting costs 1 time and gains 1 fuel. Cards reveal projected arrival tide before departure. Flying without enough fuel ends the journey. Stopover quality and tide matter as much as distance.
Three challenges. Change the challenge to explore a new constraint. Your current experiment saves on this device.
Controls: tap or click the labeled controls. R restarts; U undoes an action.
Research & model limits Simplified educational game, not a scientific prediction. Original implementation; no upstream code or assets copied.
Concept research: https://github.com/jmsigner/amt · 48 observed stars · GPL-3.0 (verified DESCRIPTION). Commit 0716162a168f.
Original GPT-generated watercolor is part of the playable habitat board.